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How to Record Voice Lines for a Game

Updated October 2026

Game voice lines are many short clips that must match. Keep the room and the mic position fixed, name every file clearly, and clean every line with the same settings.

The short version
  • Fix the room, mic and distance for the whole project.
  • Record every line with the same level and the same settings.
  • Name files clearly, by character, scene and line number.
  • Clean each line gently, and check the loudness across the set.

Fix the setup

Every line must sound like the same room and the same person. Record the whole project in the same place, with the same mic and the same distance. Write the settings down before the first session.

Script and naming

Keep a script with a line ID for each clip. Name the files by character, scene and line, so the game engine and the editors can find them.

Levels

Set the level once, and check it at the start of each session. Lines that are much louder or quieter than the rest stand out in a game.

Clean and check

Clean every line with the same settings, then check the loudness across a set of lines together. The audiobook guide uses the same consistency principle.

Clean the whole set consistently

Tunedzy applies the same cleanup and loudness target to every line, so the set matches.

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Frequently asked questions

How do I keep lines consistent across months?

Note the mic, distance and level, and record in the same room.

Should I process each line the same way?

Yes. Use the same settings for every line in the project.

What loudness do games use?

It varies by engine and platform. Check the target your engine or publisher asks for.

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